BattleMech Technical Readout

Type/Model: Demon D1_a
Tech: Clan / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 70 tons
Chassis: Demon_Special Endo Steel
Power Plant: 280 JF Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Clan Standard 14X Series Standard Jump Jets
   Jump Capacity: 120 meters
Armor Type: Mix IIIc Composite Ferro-Fibrous
Armament:
1 Fransican Monks Inc. Heavy Large Laser
1 Ultra AC/20
1 ECM Suite
Manufacturer:    Olivetti Weaponry
   Location:    Sudeten
Communications System:    JF Integrated
Targeting & Tracking System: Series JFVIII KITT


Overview:

In 3067 after the Federated Commonwealth Civil War ended, Khan Martha Pryde worried that her depleted forces would have to take on renewed fighting with Clan Wolf. Worries turned into a true threat when multiple loyalist refugees entered Clan Wolf space following Katrina into Clan Wolf. Fearing the influx of warriors would allow Clan Wolf to attack Jade Falcon space Khan Pryde sent out the order for immediate rearmament. To quickly rebuild the forces engineers dug through old technical readouts and opened a few caches of ancient mechs.

During this rapid rebuilding an old star league design came to light, the Demon. In one of the last caches opened there was four Demon chassis with a complete set of technical readouts. The Demon find shaved months off of development time and allowed for immediate production. By Dec 3068 the first new Demons entered service with Clan Jade Falcon.

Capabilities:

The Demon was designed originally to be an easy to repair heavy hitting mech built for use by the Star League Defense Force. Featuring a ancient Pontiac 100 cannon, with 20 rounds of ammo safe guarded by a case system, and offering a good punch at range thanks to a ER PPC the Demon was able to stay if the fight for a long time. As the necessary equipment was being assembled clan engineers began working on an overhaul of the Demon's original design.

The ancient Pontiac Cannon was replaced with heavier hitting ultra class cannon, giving the mech more range and double the firing rate of the Demons old weapon. To help compensate for the faster firing rate and greater ammo consumption, an extra ton of ammo was placed in the torso ammo bay. After the main weapon refitting was completed the engineers decided on stripping the ER PPC and replacing it with a Franciscan Monks Inc Heavy large laser. While not carrying the same range as the original ER PPC the heavy large laser does offer a heavier punch. After the heavy large laser was installed engineers quickly took note of the heat it caused, installing an additional six double heat sinks to ensure the Demon can fire the weapon repeatedly without worry of heat build up.

Thanks to Clan technology making materials less bulky and lighter the Demon was now available to mount ferro-fiberous armor on its endo-steel chassis. The weight savings allowed the engineers to install an electronic counter measure suite allowing the heavy mech to bushwhack enemy mechs in confined areas such as urban, or canyon fighting. While bushwhacking other mechs maybe looked down upon by most Jade Falcon warriors, some have racked up some impressive kills using this technique.

Variants:

The Star League era Demon Mounted a massive Pontiac 100 auto cannon backed by a Fusigon Longtooth Extended Range Particle Projection Cannon. Eleven double heat sinks purged heat from the Demon, while an endo-steel chassis lighted the mech up enough to allow the inclusion of GM's Jetstar jump jets to help augment the mechs maneuverability. The Demon also carried 100 percent of its theoretical armor protection with 14 tons of thick Star Slab armor.

The Demon went out of production shortly after the First Succession War when the Star League vintage machinery was appropriated for subassembly work of Dropship and Jumpship parts. Shortly afterward the Innersphere lost the technology for the manufacturing of endo-steel and the ERPPC. Currently no Demons are known to exist in either Comstar or Word of Blake forces; however some speculate that Snord's Irregulars may have one operational Demon. The technical specs are known to be in GM's data bases, and some Comstar agents speculate that it may only be a matter of time before GM or another manufacturer steps up and produces the Demon for Innersphere warriors.

Deployment

The Demon was designed too late to be used in the Amiris Civil War, but was available during the rebuilding stages of the SLDF. When Alexander Kerensky went into his self imposed exile only a handful of the Demons stayed behind to be decimated during the First Succession War and with the beginning of the Second Succession War the last Demon fell in battle.

Currently the new Demons are serving in both front line and second line Jade Falcon units. While trueborn warriors shun having non omni-mechs in front line duty, no freeborn has yet to complain about being assigned to pilot a Demon.


Type/Model: Demon D1_a
Mass: 70 tons
Equipment:   Crits Mass
Internal Structure: 107 pts Endo Steel 7 3.50
   (Endo Steel Loc: 3 LA, 2 RA, 2 RT)
Engine: 280 6 16.00
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 4    
Heat Sinks: 17 Double [34] 12 7.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 2 RT, 1 CT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA+LA+H 14 .00
Armor Factor: 217 pts Ferro-Fibrous 7 11.50
   (Armor Crit Loc: 2 LA, 2 RA, 3 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 22 33
  Center Torso (Rear):   11
  L/R Side Torso: 15 22/22
  L/R Side Torso (Rear):   8/8
  L/R Arm: 11 22/22
  L/R Leg: 15 30/30

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Heavy Large Laser LA 18   3 4.00
1 Ultra AC/20 LT 7 25 13 17.00
   (Ammo Loc: 2 LT, 3 RT)
1 ECM Suite HD 0   1 1.00
4 Standard Jump Jets:     4 4.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   32   76 70.00
Crits & Tons Left:       2 .00

Calculated Factors:
Total Cost: 7,831,504 C-Bills
Battle Value: 2,055
Cost per BV: 3,810.95
Weapon Value: 1,780 / 1,780 (Ratio = .87 / .87)
Damage Factors:    SRDmg = 37; MRDmg = 16; LRDmg = 1
BattleForce2: MP: 4J,   Armor/Structure: 5/5
    Damage PB/M/L: 6/5/-,   Overheat: 0
    Class: MH,   Point Value: 21
    Specials: ecm

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