
| Type/Model: | Gremlin Gr-1 |
|---|---|
| Tech: | Clan / 3067 |
| Config: | Biped BattleMech |
| Rules: | Level 2, Standard design |
| Mass: | 35 tons |
| Chassis: | Endo Steel |
| Power Plant: | 280 XL Fusion |
| Walking Speed: | 86.4 km/h |
| Maximum Speed: | 129.6 [172.8] km/h |
| Jump Jets: | 8 Model KT Boosters Standard Jump Jets |
| Jump Capacity: | 240 meters |
| Armor Type: | Standard |
"To catch a thief..." starts the old saying and
when Clan Jade Falcon hit the ARDC during the Federated Commonwealth Civil War
they brought a thief to do just that. The Gremlin was unknown to the Inner sphere
until the ARDC incursion brought holovids of the small squat mech in action.
The little mech was dubbed gremlin for it's over sized forearms, demon like
legs and hunched appearance. The ARDC incursion also brought a shift in tactics
for which the Gremlin seemed too well suited. The mech seemingly had the ability
to appear out of no where hitting and then disappearing which only adding to
the ethereal like qualities of the Gremlin. Only when the allied forces hit
clan Jade Falcon did the Inner sphere engineers get a chance to pick one a part
for study.
Named for the foul tempered gnome that has a penchant
for fouling machinery the mech is aptly named. A large 280 extra light engine
gives the thirty five ton mech the ability to hit speeds of just over 168 km/h.
Augmenting this speed is a MASC system which allows the Gremlin pilot a burst
of speed over 172 km/h in chasing down prey or running from heavier mechs. While
the speed of the Gremlin marks it as an oddity in Clan Jade Falcon forces, the
Gremlin's 240 meter jump capacity cinches the mechs place in oddity status.
Usually a mech with such speed and jump capacity has poor armor and armaments.
However, clan Jade Falcon engineers worked with some of their best technologies
to give the Gremlin a heavy hit and excellent armor. Weaponry for the Gremlin
is a single heavy hitting Franciscan Monks Inc laser. While the heavy laser
can strip a little over a ton of armor from a enemy mech it is inaccurate. To
make up for the lasers inherit inaccuracy the engineers gave the Gremlin a targeting
computer. Seven tons of standard armor gives the Gremlin ninety four percent
of its theoretical maximum armor allowing for some battle damage before having
to retreat. Augmenting the armor is a full electronics suite featuring both
an active probe system and a full ECM suite.
No known variants of the Gremlin are in existence.
Current disposition of the Gremlin is uncertain. At least three stars were operating with front line Jade Falcon forces during their incursion into ARDC space. If the stars spotted during the ARDC incursion are the only Gremlins available to the Falcons is unknown at this time.
| Type/Model: | Gremlin Gr-1 |
|---|---|
| Mass: | 35 tons |
| Equipment: | Crits | Mass | |
|---|---|---|---|
| Internal Structure: | 58 pts Endo Steel | 7 | 2.00 |
| (Endo Steel Loc: 2 LA, 3 RA, 1 LL, 1 RL) | |||
| Engine: | 280 XL | 10 | 8.00 |
| Walking MP: | 8 | ||
| Running MP: | 12 [16] | ||
| Jumping MP: | 8 | ||
| Heat Sinks: | 10 Double [20] | 0 | .00 |
| Gyro: | 4 | 3.00 | |
| Cockpit, Life Support: | 5 | 3.00 | |
| MASC: | 1 | 1.00 | |
| Actuators: | L: Sh+UA+LA+H, R: Sh+UA+LA+H | 16 | .00 |
| Armor Factor: | 112 pts Standard | 0 | 7.00 |
| Internal | Armor | ||
|---|---|---|---|
| Structure | Value | ||
| Head: | 3 | 9 | |
| Center Torso: | 11 | 16 | |
| Center Torso (Rear): | 5 | ||
| L/R Side Torso: | 8 | 11/11 | |
| L/R Side Torso (Rear): | 4/4 | ||
| L/R Arm: | 6 | 11/11 | |
| L/R Leg: | 8 | 15/15 |
| Weapons & Equipment: | Loc | Heat | Ammo | Crits | Mass |
|---|---|---|---|---|---|
| 1 ECM Suite | RT | 0 | 1 | 1.00 | |
| 1 Active Probe | RT | 0 | 1 | 1.00 | |
| 1 Heavy Large Laser | LT | 18 | 3 | 4.00 | |
| 1 Targeting Computer | RT | 1 | 1.00 | ||
| 8 Standard Jump Jets: | 8 | 4.00 | |||
| (Jump Jet Loc: 3 LT, 3 RT, 2 CT) | |||||
| TOTALS: | 18 | 57 | 35.00 | ||
| Crits & Tons Left: | 21 | .00 | |||
| Calculated Factors: | |
|---|---|
| Total Cost: | 7,449,210 C-Bills |
| Battle Value: | 1,343 |
| Cost per BV: | 5,546.69 |
| Weapon Value: | 641 / 641 (Ratio = .48 / .48) |
| Damage Factors: | SRDmg = 15; MRDmg = 9; LRDmg = 1 |
| BattleForce2: | MP: 8J, Armor/Structure: 3/2 |
| Damage PB/M/L: 2/2/-, Overheat: 0 | |
| Class: ML, Point Value: 13 | |
| Specials: ecm, prb |
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